package com.yanqu.road.server.manger.cricket.skillhandler.startround.handler;

import com.yanqu.road.entity.cricket.helper.AddHpResult;
import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.battle.eCricketBattleRoundStep;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.startround.CricketSkillStartRoundStrategy;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill163Strategy implements CricketSkillStartRoundStrategy {

    /**
     * 技能处理-龙腾九天
     * @param cricketGame 本局对局对象
     * @param skillData 技能数据
     * @param action 我方
     * @param target 对方
     * @param roundId 第几回合
     * @param attackRoundBuilder 返回PB结构体
     * @return
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, BattleData action, BattleData target, int roundId, CricketProto.CricketAttackRound.Builder attackRoundBuilder) {
        if (skillData.getEffectRound() > 0) {
            boolean isFirst = false;
            if (skillData.getEffectRound() == skillData.getSkillEffect().getP1()) {
                isFirst = true;
            }
            long addAttack = BigDecimal.valueOf(action.getBaseAtk()).multiply(BigDecimal.valueOf(skillData.getSkillEffect().getP4())).divide(BigDecimal.valueOf(1000), 8, RoundingMode.DOWN).longValue();
            action.setAddRoundAtk(skillData.getSkillId(), skillData.getEffectRound(), addAttack);

            skillData.effectAmountInc();

            CricketProto.CricketBattleFrame.Builder newBattleFrameBuilder = cricketGame.newBattleFrameBuilder();
            newBattleFrameBuilder.setActionUserId(action.getUserId());
            newBattleFrameBuilder.setTargetUserId(action.getUserId());
            newBattleFrameBuilder.setSkillId(skillData.getSkillId());
            newBattleFrameBuilder.setAddAttack(addAttack);
            newBattleFrameBuilder.setExt(isFirst ? "1" : "0");
            cricketGame.fillRemainHp(newBattleFrameBuilder);
            attackRoundBuilder.addStartRound(newBattleFrameBuilder);
        }
        return false;
    }
}
